[Library Effect]
Display Name=Lago FSVFR Smoke, by Oliver Pabst

Lifetime=5
Version=2.00
Radius=-1
Priority=0

[Properties]
Cockpit=1
VirtualCockpit=1
Spot=1
Tower=1
Map=0

[controller.0]
type=0

[Emitter.0]
Lifetime=0.00, 0.00
Delay=0.00, 0.00
Bounce=0.00
Rate=10.00, 12.00
X Emitter Velocity=0.00,0.00
Y Emitter Velocity=0.00,0.00
Z Emitter Velocity=0.00,0.00
Drag=0.00,0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=1.00, 1.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00,0.00
Y Offset=0.00,0.00
Z Offset=0.00,0.00
Pitch= 0.00,0.00
Bank= 0.00,0.00
Heading= 0.00,0.00

[Particle.0]
Name=LAGO FSVFR Smoke, by Oliver Pabst
Lifetime=5.00, 10.00
Type=19
X Scale=0.20, 0.50
Y Scale=0.20, 0.50
Z Scale=0.20, 0.50
X Scale Rate=0.50, 1.00
Y Scale Rate=0.50, 1.00
Z Scale Rate=0.50, 1.00
Drag=0.00,0.00
Color Rate=0.10, 1.00
X Offset=0.00,0.00
Y Offset=0.00,0.00
Z Offset=0.00,0.00
Fade In=0.50, 0.90
Fade Out=0.90, 1.00
Rotation=-20.00, 20.00
Shade=1
Face=1, 1, 1

[ParticleAttributes.0]
Blend Mode=1
Texture=fx_1.bmp
Color Start=190, 190, 190, 190
Color End=220, 220, 220, 0
Jitter Distance=0.0
Jitter Time=0.00
TempK=107.50
TempRate= 0.000
uv1=0.00, 0.50
uv2=0.50, 1.00
X Scale Goal=5.00
Y Scale Goal=5.00
Z Scale Goal=5.00
